UX/UI Design

Interfaces people adopt, for products and AI copilots

AI is only as useful as the interface that puts it in front of a person. We design products, and the human-in-the-loop screens for copilots and agents, from research to tested prototype.

UX/UI design is our service for researching, prototyping and designing web, mobile and enterprise software, including the interfaces for AI copilots and agents where people review, correct and approve what the system proposes. It is for product and operations leaders who need software their teams will use every day, not just ship.

to first design deliverables
2 weeks
AI accuracy in production; the interface has to handle the rest
~95%
of clients stay longer than 12 months
89%
designing and building software since; production AI since 2017
2012
The problem

Why adoption, not accuracy, decides whether AI pays off

A model that is right about 95% of the time is a production success and an interface problem. The remaining 5% has to be caught by a person, quickly, without that person losing trust in the other 95%. Most AI features fail here: the output is a wall of text, confidence is invisible, and correcting a mistake takes longer than doing the task by hand.

74% of enterprises run AI in production and half cannot prove it pays off. Buyers now list human-in-the-loop design alongside audit logs and model cards as the governance artifacts they expect a vendor to show. An interface that makes clear what the system did, why, and how to override it is a control, not a nicety.

The basics still apply. Enterprise software competes with the spreadsheet the team already knows. If the new screen adds clicks, hides status or breaks on the warehouse tablet, people route around it and the operating metrics never move.

What we do

Capabilities

User research

Evidence about the people who will use the product, before anyone draws a screen.

  • Stakeholder and user interviews, field observation
  • Personas and empathy maps built from evidence, not assumptions
  • Task analysis of the workflow the software replaces
  • Competitor and market review
  • Product requirements ranked by user value

Information architecture and interaction design

Structure and behavior users can predict, on mouse, touch and keyboard.

  • Navigation and content hierarchy users can predict
  • User flows for the main jobs and for the exceptions
  • Interaction patterns for mouse, stylus, touch and keyboard
  • Status, error and empty states designed, not defaulted
  • Accessibility to WCAG 2.2 AA

Wireframing and prototyping

Visualize and validate with users before development starts.

  • Low-fidelity wireframes to settle structure early
  • Clickable prototypes that mimic real user journeys
  • Validation sessions with users before a line of code
  • Design decisions documented for engineering
  • Iterations in days, not sprints

UI design and design systems

A consistent visual language and a component library engineers can consume.

  • Visual design aligned with your brand, or a brand identity when a product needs one
  • UI kit, style guide and component library
  • Typography, color, iconography and spacing tokens
  • Consistency across web, mobile and internal tools
  • Handoff specs with states for every component

AI copilot and agent interfaces

Human-in-the-loop design: where people see, decide and override.

  • Review surfaces: approve, edit or reject with the context to decide
  • Confidence, provenance and reasoning shown where they change the decision
  • Bulk handling of the 95% that is right; attention on the exceptions
  • Feedback capture that feeds evaluation and retraining
  • Audit views: what the agent did, when, on whose authority

Web and mobile product design

Responsive web, native and cross-platform mobile, and operational UIs for hard environments.

  • Web applications, portals and dashboards
  • Native and cross-platform mobile apps
  • Operational UIs for warehouse, field and clinical settings
  • Dashboards that answer one question per screen
  • Design that survives a small screen, a glove and a bad connection

Usability testing, UX audit and redesign

Find the shortcomings early, and measure whether the redesign fixed them.

  • Moderated and unmoderated tests with selected user groups
  • Heuristic audit of an existing product with prioritized fixes
  • Redesign and modernization of legacy interfaces
  • Task-completion and adoption metrics before and after
  • Iterative refinement after launch
In production

How it runs in production

A design is finished when people use it. These practices get it there and keep it there.

01

Adoption metrics

Task completion, time on task, error rate and override rate are instrumented in the product. Design decisions are revisited against those numbers, not against opinion.

02

Human-in-the-loop controls

Every consequential AI action has a review surface with the evidence, a one-step override and a record of who decided. Review latency is tracked as an operating metric.

03

Design system in code

Components live in a shared library used by engineering, so screens stay consistent as the product grows and new AI features inherit the same patterns.

04

Continuous testing

Usability testing does not stop at launch. Real usage over weeks is the most accurate feedback there is, and it feeds the next iteration.

Proof

What we have built

All case studies

How it works

How we work with you

  1. 01

    Define and research

    Product vision, market position and technical feasibility. We learn why the product exists, who it is for and what users think about it today.

  2. 02

    Know the users

    Personas and empathy maps from interviews and observation: what users say, think, feel and do when they work. For AI features, where they need to see and where they need to decide.

  3. 03

    Ideate and design

    Cross-functional sessions produce options; the strongest become sketches, wireframes and a clickable prototype. First deliverables within 2 weeks.

  4. 04

    Test and hand off

    Usability testing with selected user groups before wider release, then a design system and specs handed to engineering, often our own product teams.

Stack

Technologies we build with

Design and prototyping

  • Figma
  • Adobe XD

Research and testing

  • Maze
  • Hotjar
  • Moderated and unmoderated usability tests
  • Analytics-based task metrics

Handoff and implementation

  • Design tokens and UI kits
  • React
  • Angular
  • Nuxt 3
  • React Native
  • Flutter
  • Ionic
FAQ

UX/UI Design: questions we get asked

What are UX/UI design services?

UX design covers how a product works for the person using it: research, information architecture, user flows, wireframes, prototypes and usability testing. UI design covers how it looks and behaves on screen: visual language, components, states and the design system that keeps it consistent. We deliver both, for web, mobile and enterprise software, and increasingly for the review and approval screens that sit in front of AI copilots and agents.

What deliverables can I expect from a UX/UI engagement?

Research findings and personas, an information architecture and user flows, wireframes, a clickable prototype, usability test results, final UI designs for every screen and state, a UI kit and style guide, and handoff specifications for engineering. For AI features we add the human-in-the-loop flows: what the reviewer sees, how they override, and what gets recorded. Everything is delivered in Figma and documented so your own engineers can build from it.

How long does the UI/UX design process take?

First deliverables, usually research findings and initial wireframes, arrive within 2 weeks. A prototype ready for usability testing follows in a further two to four weeks, depending on the number of user roles and flows. Full UI design for a mid-sized product runs six to ten weeks in parallel with development, so engineering is never waiting on design. Redesigns of existing products are scoped after the UX audit.

What is the role of usability testing in the design process?

It is how we find out whether the design works before it is expensive to change. We test prototypes with selected user groups, moderated or unmoderated, remote or in person, and watch where people hesitate, make errors or give up. Findings go back into the next iteration. After launch, real usage over time gives the most accurate feedback, and we keep testing against task-completion and adoption metrics.

What is a UX audit, and why is it necessary?

A structured review of an existing product against usability heuristics, accessibility standards, analytics and, where possible, observed user sessions. It produces a prioritized list of problems with their likely impact on adoption, task completion and support load, and a recommendation on whether to fix, redesign or leave each area. It is the right first step when a product is in use but the numbers say people are not getting through it.

How do you design interfaces for AI copilots and agents?

We start from the decision the person has to make, not from the model output. The interface shows what the system proposes, how confident it is, where the evidence came from and what happens if the person accepts. Overriding takes one step and is recorded. Routine cases are handled in bulk so attention goes to exceptions. Feedback from every decision flows back into evaluation. The result is an AI feature people trust enough to keep open.

Get an interface your team will use

A 45-minute discovery call. Bring the workflow and the AI feature; we will tell you where people need to see, decide and override, and what it takes to design that.

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